
Sayonara Wild Hearts ' plot is based on the Major Arcana of the tarot. If the player fails to clear a section after a few tries, the game provides a means for the player to skip that section, only losing out on possible points that could be earned. Should the player hit an obstacle or enemy projectile, they are returned to a checkpoint. The player earns points for hearts collected, timing on button presses, and avoiding obstacles, and are rated on a bronze, silver, or gold rating for each. During the levels, the player will encounter different boss encounters, which will incorporate a mix of movement and timed button presses to avoid attacks. Other levels may require the player to move a cursor on screen to target a bow-and-arrow weapon to defeat enemies, in a manner similar to Rez. In some levels, the player will be prompted to press a button in time with the soundtrack to make a jump or avoid an obstacle. The exact mechanics of each level change, but in general the player attempts to guide the character to collect hearts across the level to earn points, while avoiding obstacles. In each level, the player controls the main character as they automatically travel through a surrealistic landscape alongside a pop music soundtrack. Sayonara Wild Hearts is a rhythm game broken into 23 levels. One of the chase sequences in Sayonara Wild Hearts
